FORKED.gg
A game is a place. You buy it, you spend years in it, you make friends there. Then a studio ends support, flips off a server, and the whole place is gone for everyone who paid for it. Forked.gg exists to stop that. We help the community behind a game keep it online, keep it owned, and keep it playable long after the company that made it has moved on.
More and more games are built to depend on a server the company controls. That server is the game's lifeline. The day the company decides to switch it off, the game stops working for every single person who bought it, all at once, with no way to turn it back on. That is not support winding down. That is a product you own being switched off from the outside.
The friendships survive. The place they happened does not. A world thousands of people called home just disappears, and there is nothing the people who loved it are allowed to do about it. We think that is broken, and we think it is fixable.
We are not asking any studio to run a game forever. Ending support is a normal, fair business decision, and no one should be forced to keep the lights on indefinitely.
What shouldn't happen is the people who bought the game losing it entirely the moment the company is done. When a studio decides to walk away, the right thing is to leave the door open: hand the community a version they can run themselves, and let the people who still care keep the game online on their own hardware and their own terms.
That is the whole idea behind Forked.gg. We are building the place those games go to keep living, so that "the studio moved on" stops meaning "the game is gone."
When a game gets abandoned, the hard part is not nostalgia. It is who keeps the game online, who holds the world and the saves, and who gets to decide what happens next. Forked.gg is building the tooling that lets a community answer all three for itself.
The game stays playable on servers the community runs, spread across many independent operators so no single person switching off a machine takes the whole thing down.
The world, the saves, and the assets belong to the players and the operators who keep them, not to a company that can flip a switch and erase them.
The rules and the direction get decided in the open, by the people actually running and playing the game, instead of handed down by whoever happens to hold the servers.
A revival path so a stalled title can be adopted by its own community and carried forward, rather than quietly slipping into a dead link and a dead download.
Letting a game outlive your servers is cheap if you plan for it early and painful if you bolt it on at the end. If you are building something now, a little foresight is what decides whether your work gets to survive you.
The pattern is well understood. Build the game server so someone other than you can run it. Keep the world and the saves portable, in a form that leaves with the player. Write down what the game needs to stand up so a community can actually do it later. A title designed with that in mind can be handed off cleanly on the day you decide to stop, instead of dying on that same day.
That is exactly the kind of game Forked.gg is built to be a home for. If you are a studio thinking about how your game lives on after you move on, or a developer who never wants to watch your work get switched off, we would like to talk. The community around your game is the best chance it has of lasting, and we are building the place for it to last in.
We would rather show our work than ask for trust. Come see what we are building, ask hard questions, and hold us to what we say. The best place to start is our Discord.
Talk to us on DiscordPreservation is the long game and we are honest about what is built versus what is still being built. Here is the plain version.
Our free, points-only prediction game is up right now. Call what happens next in a match or on a stream, and the pool pays the people who saw it coming. No download, no deposit, nothing to buy.
Play now →Jump into games hosted by the community, running on hardware that regular players keep online. Open the launcher, pick a world, and play.
Open the launcher →The full framework for adopting and reviving a game is being built in the open. We post what shipped each week, plainly, with no hype. Follow along in the news.
Read the news →Whether you want to play, help run a community, build a game that lasts, or just watch this get built in the open, the door is open. The best place to start is our Discord.