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Sunday Funday · 10 August 2026

Sunday Funday Recap: the test economy came alive this week

A quieter milestone than a shiny new toy, and a bigger one. This week the spending side of the test network switched on. People topped up credits and actually spent them, on real things, and more than twenty game worlds are already up and running. There is also one account hub now that ties the whole thing together. Here is the week, plus the other half we open next.

A warm voxel scene of friendly Forkie characters gathered around a glowing globe, with little machines lit up all over the world

Some weeks the win is a thing you can click. This one was the other kind, the sort that matters more even though it is harder to screenshot. The test economy started running for real. People put credits in, spent them, and got something back for it. That is the whole machine taking its first proper breaths, and it is the thing everything else has been building toward.

The thing everyone keeps arguing about

The fight in games right now is a simple one. You buy a thing and you want it to be yours. You love a game and you want it to stay online instead of getting switched off the day the numbers dip. Both of those cost money to keep true, and for years nobody has really wanted to foot the bill for forever. Someone has to keep the lights on, and someone has to get paid for keeping them on. The plan here has always been to line those two up, the people who want to play and own, and the people who bring the machines that make it possible. This week the first half of that came alive.

The spending side is switched on

Here is the plain version. On our test network you can now top up your credits and spend them on real things. The headline is game servers. Want your own Factorio world, or a Minetest server for you and your friends? You can spin one up, and it runs out on the network of machines around the world instead of on an old laptop in your closet. People are already doing it. More than twenty worlds are live right now, started by folks in the community, and the number keeps ticking up. This is a test, so there is no real money in play, it is a sandbox for kicking the tires while the serious pieces get their proper checks. It is the real shape of how the whole thing works, and it is running today.

One front door for all of it

A big chunk of the week went into the part you actually touch first. There is now one account hub. You log in once, link your Discord and your wallet in the same place, see your credits sitting there, and top up right from that page. No more hunting through five different corners of the site to find your own stuff. While we were in there we gave every part of Forked the same look and a simpler menu, so moving between the games, the shelf, FORKcast, and your account feels like one place now instead of a pile of separate sites stapled together.

A shelf that keeps filling up

Vibe Deploy is still humming along at vibe.forked.gg, the spot where you drop in a little browser game you made and it goes live at its own link for anyone to play. The community shelf has games on it, with real Discord names up on the scoreboards, and every week a few more show up. If you have a game in you, this is a good week to put it up, because the more that lands there the more there is for everyone to wander in and play.

20+ worlds livegame servers folks in the community spun up on the test network
One account hublog in once, link Discord and wallet, see your credits, top up
Next upopen the side where you help power the network yourself

The room keeps filling

The Discord had its best stretch yet. Around sixty new people came through the door this week, roughly double the week before, and more of the regulars are turning up day to day than ever. That is the part that makes all of this fun, a room full of people actually playing and talking instead of an empty lobby. We are past four hundred and thirty of you now. If you have been lurking, come say hi.

What we want to get done this week

Now the other half. This week we open the powering side. Everything you just read about, the game servers, the shelf, the credits, all of it runs on machines that people plug in to power the network. So far those have mostly been our machines. This week we want to hand that over, so anyone who wants to bring a machine online and be part of the network can step in and do it. It is still the test network, so no real money changes hands, but it is the genuine article in miniature, and the people who get on early are the ones who help us shape how it works. The spending side went live this week. The powering side is the job for the next one.

Right behind that we want to keep the shelf growing and get the first big community game night onto the calendar. There is more we have been building that is not switched on for everyone yet, the quieter plumbing that makes running a machine feel good and keeps the whole thing steady as more people pile in. It is close. You will see it surface over the next few weeks. That is the honest state of it, plenty to play with today and a clear line on what is next.

Where this is heading

Same plan it has always been. A place where you play, where you can put up something you made and have real people play it, and where the credit you build up and the games you love are really yours and really stay online, because the folks keeping them online are looked after too. This week the spending half of that stopped being a diagram and became a thing you can actually do. Next week the other half joins it. Bring some friends.

More next Sunday.

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